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SOUND DESIGN PLANNER

Decide the sound
while you can still record it.

Work through dialogue, ambience, effects, and score scene by scene, and mark what has to be captured on location before the crew goes home. Storyflow is paid-only during early access, with plans from $9.99 a month, and a Free plan launches before the end of 2026.

Plans from $9.99/mo

Free plan coming late 2026

Works in your browser

Film Plan built on the Storyflow canvas

Used by creative professionals at:

Artlist

Pixar

Nike

Red Bull

The North Face

Porsche

Start from a ready-made template

Pick a board to see what you can build, then let AI fill it in. Every template is a real, editable starting point on the same infinite canvas.

Pre-Production built in Storyflow

Pre-Production

Pull the brief, script, shot list, and moodboard into one pre-production hub so the whole shoot is planned in one place.

Browse all templates →

What is sound design planning?

Sound design planning is deciding what an audience will hear, scene by scene, and working out which of it has to be captured rather than created. It is usually treated as a post-production activity, which is where most of the work happens but not where most of the decisions should be made. By the time you are in the mix, your options are limited to what was recorded, and the single cheapest sound in any project is the one somebody captured while the crew was already standing in the location.

The reason this matters is an asymmetry that is easy to miss. A specific ambience recorded on location takes four minutes and costs nothing. The same ambience sourced from a library afterwards costs money, rarely matches, and often quietly changes the feel of a scene. Room tone is the clearest example: thirty seconds of silence recorded in each location is the most valuable half minute of the entire shoot, and it is forgotten constantly, because nobody planned for it and there is no visible consequence on the day.

Storyflow is an AI-native infinite canvas that suits this because sound planning is a per-scene map with a shopping list falling out of it. Lay the scenes out as cards, work through each of the four layers underneath them, and mark every item as either capture on location, source from a library, create in post, or compose. What comes out is both a creative plan and a location sound checklist, and the second one is what gets handed to the recordist before the shoot rather than after.

Sound divides usefully into four layers, and planning each separately stops the mix becoming an undifferentiated wash. Dialogue is the intelligibility layer and the one everything else has to make room for. Ambience is the sense of place, which is what makes a scene feel like somewhere rather than nowhere, and it is the layer most improved by location capture. Effects covers both hard effects tied to actions on screen and foley, and it is where a scene gets its physical texture. Score is the emotional layer, and the useful discipline is planning where it is absent as deliberately as where it is present, because music that runs continuously stops meaning anything.

HOW IT WORKS

From a script to a sound plan and a capture list.

Map the layers per scene, then pull out what must be recorded.

01

Open a canvas

Sign up in seconds, from $9.99 a month. No download. Your infinite planning canvas opens straight in the browser.

02

Lay the scenes out

Describe the project and the AI lays out a card per scene with a structure for the sound layers. Working scene by scene is what keeps the plan concrete.

03

Work through the four layers

For each scene, note the dialogue, the ambience, the effects and foley, and whether score is present or deliberately absent. Reference tracks and clips can sit right on the card.

04

Pull out the capture list

Mark every item as capture, source, create, or compose, then share the capture list with your sound recordist before the shoot so the location material actually gets recorded.

A creative plan and a capture list from the same board.

Four layers per scene, with the location requirements falling out automatically.

Sound layers planned per scene on a board

Dialogue, ambience, effects, and score per scene

Plan the layers separately

Treating sound as one undifferentiated thing is how mixes turn into a wash. Planning each layer per scene is what gives a soundtrack shape, especially the decision about where score is absent.

See the film shoot planner
Sound items marked as capture, source, create, or compose

Capture, source, create, or compose on every item

Get the location list out early

Marking what has to be recorded on location turns a creative plan into a checklist the recordist can act on. The ambience captured on the day is free; the same ambience bought later rarely matches.

See the equipment list maker
Audio reference clips pinned to scene cards

Reference tracks and clips pinned to scenes

Reference the sound, do not describe it

Drop audio references onto the board or grab a clip from a YouTube or Vimeo reference. Describing a texture in words gets you four interpretations; a reference gets you one.

See the film lookbook
Sound plan kept beside the shooting schedule

The sound plan beside the schedule and the shot list

Catch the location you only visit once

Keeping the sound plan next to the schedule shows you which locations you will never return to. Those are the ones where the room tone has to be recorded on the day or not at all.

See the shooting schedule

Unlimited boards. No object cap.

Open a canvas, lay the scenes out, and plan the layers. Storyflow is paid-only during early access, with plans from $9.99 a month, and a Free plan launches before the end of 2026.

Unlimited sound plans on an infinite canvas

Basic AI usage to generate boards from prompts

3 starter frameworks built in

Share view-only links with your sound team

See pricing
Sound design planning canvas in Storyflow

BUILT FOR AUDIO PLANNING

More than a note that says add sound design.

The cheapest sound in any project is the one recorded while the crew was already there.

Board covering dialogue, ambience, effects, and score

Dialogue, ambience, effects, and score

Plan each layer on its own terms

Dialogue sets the constraint: Intelligibility comes first and everything else has to make room for it. Noting where dialogue is difficult, such as an exterior near a road, tells you where you may need to plan for a wild track or a re-record.

Ambience is what makes a place: The layer that most decides whether a scene feels like somewhere. It is also the layer most improved by location capture, since a specific room recorded on the day carries detail no library track will match.

Effects and foley give physical texture: Hard effects tied to actions on screen, plus the foley that makes bodies and objects feel real. Listing them per scene is what turns a vague intention into a session you can actually book.

Score, including where it is absent: Plan the silences as deliberately as the cues. Music that runs continuously stops meaning anything, and the decision to drop score is usually more powerful than the decision to add it.

AI laying out sound layers per scene

AI that can see the board you have already built

Structure the plan with AI, hear it yourself

Lay out scenes and layers from a prompt: Describe the project and the AI builds a card per scene with the four layers ready to fill in. It reads the active canvas as context, so it works with the structure already there.

It cannot hear anything: The AI has no access to audio, cannot evaluate a mix, and does not know what your location sounds like. It builds and organises the plan; the listening is entirely yours.

Draft the capture checklist: Once the layers are noted, ask it to pull out everything marked as capture into a location checklist. That extraction is exactly the sort of mechanical task worth handing over.

Audio references and licensing notes on a sound board

Audio references, clips, and documents on one canvas

Keep the reference beside the scene

Drop reference audio and clips: Drag audio and video files onto the canvas beside the scene they refer to. A texture is far easier to agree on when everyone has heard the same example.

Grab a reference from video: Pull a clip or frame from a YouTube or Vimeo reference when you want to point at how another film handled a transition or a moment of silence.

Keep licensing notes attached: Write the licence status and source next to any track you are referencing, so a temp track everyone has fallen in love with does not become a problem discovered at the mix.

Sharing a sound plan with a recordist and composer

Share with the recordist, composer, and editor

Get the plan to the people who capture it

View-only links: Send a link and your sound recordist reads the capture list before the shoot rather than being asked for wild tracks as everyone is packing up.

Brief the composer early: A composer who has seen where score is deliberately absent writes differently from one handed a locked cut and a deadline. Invite them onto the board so the conversation happens in prep.

Export for a spotting session: Export as an image or PDF to work from in a spotting session. Storyflow does not edit or mix audio, so the actual work happens in your DAW.

Explore templates for your project

Every template opens as a real, editable board on the infinite canvas. Pick the closest fit and make it your own.

Pre-Production

Pull the brief, script, shot list, and moodboard into one pre-production hub so the whole shoot is planned in one place.

Pre-Production template
Pre-Production template built in Storyflow
Browse all templates →

HOW WE COMPARE

Storyflow vs your DAW, a spreadsheet, and a script margin.

Every bit of the actual audio work belongs in your DAW. Here is what planning adds.

Storyflow

Recommended

Four sound layers mapped per scene

Capture list pulled out before the shoot

References pinned beside the scene

Edit, mix, and master audio

Timecode-accurate spotting against picture

Sits beside the schedule and shot list

Your DAW

Four sound layers mapped per scene

Capture list pulled out before the shoot

References pinned beside the scene

Edit, mix, and master audio

Timecode-accurate spotting against picture

Sits beside the schedule and shot list

Spreadsheet

Four sound layers mapped per scene

Capture list pulled out before the shoot

References pinned beside the scene

Edit, mix, and master audio

Timecode-accurate spotting against picture

Sits beside the schedule and shot list

Script margin

Four sound layers mapped per scene

Capture list pulled out before the shoot

References pinned beside the scene

Edit, mix, and master audio

Timecode-accurate spotting against picture

Sits beside the schedule and shot list

What creators are saying

Join early creators getting structured workspaces and AI that remembers their projects

Storyflow has sped up my workflow by at least 3x, which means more flow state and more projects I can actually ship. It truly changed the way me and my team create.

Reilin Joey

Reilin Joey

Director & YouTuber

One prompt gets me a structured board. But the tactics are my favorite. I run my YouTube scripts through them and my intros and retention got better. It's amazing.

Justkay

Justkay

YouTuber & Freelance Filmmaker

I used to juggle five apps to plan a project. Now I describe what I am making and get boards, lists, and a schedule. All in one place.

George

George

@fernwehchronicles

Sound design questions, answered.

What to plan before the shoot, what belongs in your DAW, and the half minute everyone forgets.

Work scene by scene through four layers rather than treating sound as one thing. Dialogue comes first because intelligibility constrains everything else, and noting where it will be difficult tells you where to plan a wild track. Ambience is the sense of place and is the layer most improved by recording on location. Effects covers hard effects tied to on-screen actions plus foley, which is what gives a scene physical texture. Score is the emotional layer, and you should plan where it is absent as deliberately as where it is present. Then go back through every item and mark it as capture on location, source from a library, create in post, or compose. That last pass produces a location capture list, which is the part that has to exist before the shoot rather than after it.

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Plan the sound while the crew is still standing in the room.

Open a canvas, map the scenes, and pull out the capture list. Plans from $9.99/month, no download, and a Free plan is coming before the end of 2026.

See pricing