Clients give the only feedback your presentation made possible. Here is how to present design concepts so you get judgment instead of taste, plus the structure, the tools, and how to handle the response.

Category
Design
Author

Justkay
Documentary Filmmaker & Founder at Storyflow
Topics
2026-07-26
•
25 min read
•
DesignTable of Contents
To present design concepts to clients, lead with the brief and the criteria you will be judged against before showing any work, present each concept as a named strategic direction rather than a picture, show the reasoning that connects the concept back to the client's stated business problem, put the work in realistic context, and end by asking a specific decision question rather than "what do you think?" Present one recommended direction with supporting rationale where the brief is clear, and two or three genuinely distinct directions where the strategy is still open. The reason this matters more than craft: clients do not give bad feedback. They give the only kind of feedback the presentation made possible. A client shown a logo with no context can only respond from taste, because taste is the only instrument you handed them. The same client, shown the brief, the criteria, and the reasoning first, will respond with judgment about their own business, which is the thing they are genuinely expert in and you are not. I have sat on both sides of this in documentary and brand work, and the pattern is consistent. The projects that spiralled were never the ones with weak design. They were the ones where the first review meeting opened with the work instead of the argument.
Full disclosure: Storyflow is our own product, so weigh its placement here with the skepticism you would apply to any tool a company recommends on its own blog. We deliberately do not rank it first: it is not a presentation tool, so the client-facing deck belongs in Figma Slides, Keynote, or Pitch, and it is not a design tool, so the concepts themselves are made in Figma, Illustrator, or Photoshop. It also has no formal client review and sign-off workflow, which is exactly what Figma comments and InVision-style tools provide.
The presentation itself wants a linear deck. The stage before it wants an open surface. These are the tools designers reach for in each.
| Tool | Best For | AI Features | Price |
|---|---|---|---|
| Figma Slides | Linear concept decks | Figma AI | Free / ~$16 mo |
| Figma | Clickable prototypes | Figma AI | Free / ~$16 mo |
| Storyflow | Brief and concepts on one board | Reads the whole board | $7.99 mo annual (free plan late 2026) |
| Milanote | Freeform concept boards | Limited | Free / ~$12.50 mo |
Every piece of client feedback falls into one of two categories, and the difference decides whether a project converges or circles.
Taste feedback is preference stated as fact. "I do not like the blue." "It feels a bit cold." "My wife thought the other one was nicer." It is not actionable, because there is no criterion underneath it that you can design against, and it is effectively infinite, since preference can always move.
Judgment feedback is a client applying knowledge of their own business. "Our customers are mostly in their sixties and that type is too light for them." "That word means something specific in our industry and it is not good." "Legal will not approve a claim like that." This is the feedback you actually want, it is often uncomfortable, and it makes the work better.
Here is the part designers tend to resist: which type you receive is mostly determined by you. A client presented with an image and asked "what do you think?" has been handed exactly one tool, and it is taste. The same client, presented with a stated problem, agreed criteria, and a reasoned proposal, has been handed a different tool.
| Taste feedback | Judgment feedback | |
|---|---|---|
**Sounds like** | "I do not like it" | "That will not work for our buyers because..." |
**Underlying basis** | Personal preference | Knowledge of the business |
**Actionable?** | No | Yes |
**Converges?** | No, preference can always shift | Yes, criteria are finite |
**Caused by** | Showing work without a frame | Establishing criteria before showing work |
The practical consequence is that most of the work of a good presentation happens before any design appears on screen.
Open by restating the problem you were hired to solve, quoting the client's own language from the kickoff wherever you can. "You told us the current identity reads as a startup, and you are now selling to hospital procurement teams who need to see thirty years of reliability."
This does two things. It proves you listened, which buys enormous goodwill. And it re-anchors a room that has spent the last three weeks thinking about other things.
Name the three or four things a successful concept must do, and get explicit agreement on them before you show anything. "So we will be judging these on: does it read as established, does it work at small sizes on equipment labels, and does it hold up next to the two competitors you named."
This single step does more for feedback quality than everything else combined. Once a client has agreed to the criteria, evaluation naturally runs through them, and a stray preference now has to argue with a standard the client themselves accepted a few minutes ago.
A short account of what you explored and rejected establishes that the concepts are a considered selection rather than everything you managed to produce. Keep it to a minute. The point is confidence, not a tour of your sketchbook.
Give each concept a name that describes its strategic position: "The Archivist," "The Challenger," "The Quiet Authority." Named directions get compared on strategy. "Option A" and "Option B" get compared on preference, because a letter carries no argument.
Hold the same order every time.
The reasoning first. What this direction is arguing, and how it addresses the agreed criteria. "This one leans on the archive, because your thirty-year history is the thing the competitors cannot copy."
Then the artifact. Now show it. The client is now looking at it as an argument rather than a picture, which is the entire game.
Then the context. The identity on a building, an app icon, a document, a vehicle, next to the competitors. Abstract work gets abstract reactions. A wordmark alone on white is a shape; a wordmark on the side of a van is a decision the client can actually assess.
Say which one you recommend and why. Designers avoid this out of a wish to seem neutral, and it reads as absence of conviction. You are the expert being paid for a view. Give it, then make clear the decision is theirs.
Not "what do you think?" That question invites taste and produces a scattered meeting. Ask instead: "Does the Archivist direction meet the reliability criterion better than the Challenger, in your judgment of your buyers?"
Specific questions produce specific answers, which is the whole objective.
Two meetings, not one. The first picks a direction. The second refines the chosen direction. Merging them produces the worst outcome in the business: a client trying to fix details on three concepts at once, which guarantees a hybrid nobody designed.
A genuine debate with a real answer that depends on one variable: how settled the strategy is.
Present one recommended direction when the brief is clear and agreed, when you have a strong strategic rationale, and when the relationship has enough trust to support conviction. This is the mature approach and it produces the best work, because all of your effort went into one idea rather than being divided three ways. The risk is real: if it misses, you have nothing else in the room, so it demands genuine confidence in the brief.
Present two or three directions when the strategy is still open, when the client has multiple decision-makers who need to feel involved in a choice, or when it is a new relationship and you are still calibrating. The absolute requirement is that the options differ in strategy, not decoration. Three colourways of one idea is not three concepts, and clients can tell.
Never present a concept you would be unhappy to build. The filler option exists to make the real one look better, and it gets chosen often enough that every experienced designer has a story about it. If it is on the table, it is a live possibility.
More than three is counterproductive. Choice paralysis is real, the client starts recombining pieces, and you end up with the Frankenstein request every designer knows: "can we take the mark from one, the type from two, and the colour from three?"
Present live wherever possible, at least for the first concept review. You can read the room, respond to a misunderstanding before it hardens into a written note, and control the order in which things are seen. Sending a deck means the client opens it at page four, sees the work before the reasoning, and forms a view you now have to argue against.
If it must be async, structure defensively: a short recorded walkthrough that enforces the order, with the static files provided underneath it. Ask for feedback against the named criteria rather than as open comments, and set a deadline, because open-ended async review is how projects lose three weeks.
Either way, resist sending the raw files ahead of the presentation. It feels generous and it reliably costs you the framing.
The method above becomes concrete as a deck. This is a twelve-slide structure that holds for a brand concept presentation and adapts with small edits to product, packaging, or campaign work. The point is not the slide count. It is that the work does not appear until slide six.
1. The problem, in their words. One sentence, quoted from the kickoff. No design.
2. What we learned. Three findings from research, competitor review, or customer conversations. The one that surprised them goes last.
3. The criteria. Three or four, numbered. State that you will be judged on these and pause for agreement. This is the most important slide in the deck and it contains no design at all.
4. What we explored. One slide, quickly. Enough to establish selection rather than exhaustion.
5. What we ruled out and why. Optional but powerful. A rejected direction with a one-line reason proves the criteria are being applied rather than recited.
6. Direction one: the argument. The name and the strategic claim. Still no artifact.
7. Direction one: the work. Now show it.
8. Direction one: in context. Signage, app icon, invoice, next to the two competitors they named.
9 to 11. Repeat for each further direction, same three-slide rhythm every time. Consistency of structure is what makes the comparison strategic rather than aesthetic, because each concept gets identical airtime and identical framing.
12. Recommendation and the decision question. Your view, your reasoning, then the single specific question you want answered today.
Two notes on execution. Put the criteria slide back on screen during discussion, physically, whenever the conversation drifts into preference; it works better than saying anything. And do not put appendix material in the main deck. Alternative lockups, colour explorations, and type specimens belong in a section after the decision question, because anything visible before the decision is a live option.
The presentation and the thinking that precedes it want opposite tools. A deck is linear, controlled, and finite, which is exactly right for the room and exactly wrong for the three weeks before it. Most designers use two things and the mistake is trying to use one.
| Tool | Best for | Controls the order | Client review | Starting price |
|---|---|---|---|---|
**Figma Slides** | The concept deck, design-led teams | Yes | Comments | Included with Figma seats |
**Keynote or PowerPoint** | The concept deck, any client | Yes | No | Included with the OS or suite |
**Pitch** | Polished decks, team templates | Yes | Comments | Free tier, paid above |
**Figma prototypes** | Interactive product work | Partly | Comments, strong | Free Starter, paid seats above |
**Loom or a recorded walkthrough** | Async presentation | Yes, by narration | Replies | Free tier, paid above |
**Miro** | Workshop-style review with a group | No | Sticky notes | Free 3 boards, Starter $8/user/mo |
**Storyflow** | The thinking before the deck | No | Comments on the board | Plus from $7.99/mo annual |
**Milanote** | The thinking before the deck | No | Comments | Free tier, paid above |
The natural home for a concept deck when the work is already in Figma, because the artboards you are presenting are the artboards you designed. Order is controlled, comments are threaded, and there is no export step to go stale. The trade is that clients who do not live in Figma sometimes wander, and a client who can zoom out to see all twelve slides at once has effectively been handed the whole deck on slide one.
Unfashionable and frequently correct. Every client can open it, presenter mode gives you notes, and nothing about the format invites the audience to browse. For a boardroom presentation to non-designers, a Keynote file that opens reliably beats a link that requires an account.
Worth knowing if you present often and want a house template that stops every deck being rebuilt. Collaborative, quick, and the analytics on who opened what are genuinely useful for async follow-up.
For anything interactive, a click-through beats a screenshot and the difference is not marginal. A client who has used the flow gives judgment about the flow. A client shown a picture of the flow gives an opinion about the picture. Reserve it for after the argument, though, because handing someone a prototype is handing them the controls.
The best available defence when the presentation has to be async. A recording enforces the order the way a live meeting does, which is the single thing a sent deck cannot do. Provide the static files underneath it, ask for feedback against the named criteria, and set a deadline.
Right when the review is deliberately a workshop: a group reacting together, voting, and clustering their own reactions. Wrong for a concept presentation, because a surface where everyone can comment anywhere at once is a surface where nobody is being led anywhere.
Our product, and it belongs to the stage before the deck. A canvas where the brief, the agreed criteria, the research, the references, and the emerging directions sit together, with an AI that reads the whole board plus one Tactic and up to three @-mentioned documents. The check it makes possible is the one that saves a presentation: with the criteria and the concepts on the same board, you can ask whether a direction actually addresses the stated criteria, or whether two of your three concepts are the same argument wearing different type. Discovering that in the room is the standard failure of a three-concept pitch.
Where it is the wrong tool: it is not a presentation tool, so the client-facing deck belongs in Figma Slides, Keynote, or Pitch. It is not a design tool, so the concepts themselves are made in Figma, Illustrator, or Photoshop. It has no formal review and sign-off workflow, which is exactly what Figma comments and InVision-style tools provide. And for a solo designer doing one concept for a small client, a canvas is overhead that a folder and a deck handle fine. Free plan available; Plus is $7.99 a month billed annually or $9.99 monthly.
The other honest answer for the pre-deck stage and the one with the longer track record among art directors. Calm, unopinionated, excellent for reference collection. No AI reading the board, which is the only real difference for this job.

Design concepts and the brief side by side on the Storyflow canvas, with the agreed criteria pinned above each direction
Put the brief, the agreed criteria, and every direction on one board, then ask the AI whether a concept actually answers the criteria or whether two of your three are the same argument. Find that out before the meeting, not during it.

The method holds, but the emphasis moves depending on who is deciding. Getting this wrong is why a presentation that worked beautifully last month lands flat this month with identical slides.
The founder or owner who decides alone. The fastest room and the most dangerous. Decisions are quick, taste is unfiltered, and there is nobody to appeal to. Lean hard on the criteria step, because with a single decision-maker the criteria are the only counterweight to preference. One recommended direction usually works here, and works better than three, because a decisive person handed three options will often choose the one you least intended and do it in eight seconds.
The marketing team with a committee. Everyone present has an opinion and a stake, and the loudest voice is often not the decision-maker. Two or three genuinely distinct directions are the right call, mostly because a committee handed one option will manufacture a debate to justify its own presence. Establish before the meeting who signs off. Ask each person for their read against a specific criterion rather than opening the floor, because an open floor in a committee produces a hybrid.
The room with a procurement or legal presence. Someone here is evaluating risk rather than design, and they will surface a constraint late unless you invite it early. Name the constraints in the criteria slide (trademark, accessibility contrast, regulated claims) and their objections arrive as input instead of as a veto after the decision.
A room that includes the person whose work you are replacing. The most delicate case and the one nobody warns you about. Credit what the existing identity achieved, specifically and without condescension, before you argue for change. It costs one sentence and it prevents the whole review being conducted as a defence.
The room without the decision-maker. Do not present. You are running a rehearsal that will be relayed inaccurately by someone with no stake in getting it right. Confirm attendance before you book, and reschedule without embarrassment when they drop.
A studio presents a rebrand for a regional healthcare supplier. Three concepts, four weeks of work, genuinely good.
Version one, the way it usually happens. The deck opens with the first logo on slide two. The founder likes the second concept immediately and says the first "feels cold". The marketing director says her husband thought the third looked like a bank. Someone asks whether the blue could be more like their competitor's. Ninety minutes produce eleven notes, of which two are actionable, and the meeting ends with "can we see a version that combines the mark from one with the type from two". The studio spends the next week building a hybrid nobody designed and quietly hating it.
Version two, same three concepts. The deck opens with a sentence the founder said at kickoff: "we are selling to hospital procurement now, and they do not buy from startups." Slide three names the criteria: reads as established, legible at 8mm on equipment labels, holds up beside the two named competitors. The room agrees to them out loud, which takes ninety seconds.
The concepts arrive on slide six as arguments before artifacts. When the founder says the first feels cold, the presenter asks what feels cold about it and gets a real answer: the type reminds him of an insurance company that mishandled his father's claim. That is not taste, it is a specific association the studio could not have known and can now design around. When the marketing director raises her husband, the presenter puts the criteria slide back up and asks which criterion the concept fails. She thinks about it and says none, and withdraws it herself, which no amount of arguing would have achieved.
The meeting ends in fifty minutes with a chosen direction, three specific constraints, and a scheduled refinement session. Same work. Same clients. The difference was made entirely on the three slides before the design appeared.
The honest caveat: this does not turn a weak concept into a strong one, and it does not work on a client who has already decided to be difficult. What it reliably does is stop a good concept from dying of an unstructured meeting, which is a large share of how good concepts die.
Ask for the reasoning behind any taste reaction. "I do not like the blue" becomes useful when you ask what feels wrong about it. Often you find a real constraint underneath: a competitor uses that blue, or it is close to a colour associated with something unpleasant in their industry.
Route everything back through the agreed criteria. "That is helpful. Thinking about the small-size legibility criterion we agreed, how does it sit for you?" This is why step two matters so much: it gives you a shared standard to return to that is not your opinion against theirs.
Separate a preference from a requirement. Ask directly and kindly: "Is that a must-change, or a would-prefer?" Most clients answer honestly and are relieved to be asked, and it prevents a passing remark from being treated as a mandate.
Take the note, question the solution. When a client proposes a specific fix, the underlying observation is usually correct even when the proposed remedy is not. "Make the logo bigger" almost always means "the hierarchy is not telling me what matters first," which has better solutions than scale.
Write it up the same day. Send a summary of what was decided, what changes are agreed, and what is still open. Undocumented verbal feedback is where scope creep is born.
Structure prevents most bad reviews. It does not prevent all of them, and the moments below are the ones that decide whether a project recovers in the room or over the following three weeks.
The room wants to combine concepts. "Can we take the mark from one and the type from two?" The instinct is to refuse on principle, which reads as precious. Better: agree to look at it and name the cost out loud. "I can put that together. Before I do, the reason the mark in one works is that it is doing the reliability job on its own, and concept two's type is carrying that job there. Combined, they may argue with each other. Can I show you the recommended direction resolved properly first, and the combination alongside it?" You have not said no, and you have made the trade visible, which is usually enough.
A senior person arrives late and reacts to the work cold. They have missed the framing, which means they can only give taste. Do not carry on. Take ninety seconds and give them the criteria slide before anything else. It feels awkward and it saves the meeting, because the alternative is spending forty minutes arguing with an opinion formed in the absence of the argument.
The client rejects everything. Painful, and usually diagnostic rather than aesthetic. The question to ask is not "what would you like to see" but "which of the three criteria do you think none of these are meeting?" If they name one, you have a brief for round two. If they cannot name any, the criteria were wrong or unagreed, and that is the conversation to have, because designing again against the same misunderstanding will produce the same meeting.
Feedback arrives from someone who was not there. A forwarded email from a stakeholder with no context, invariably containing the phrase "just my two cents". Do not implement it and do not ignore it. Reply to your actual client, restate the criteria, and ask which of the notes they want treated as a requirement. This makes the decision theirs, which it is, and it stops a bystander from silently becoming a second client.
You realise mid-presentation that the brief was wrong. It happens, and continuing to sell work built on a wrong brief is the worst available option. Stop and name it: "Listening to you, I think we solved for reliability when the actual problem is that procurement does not know you exist. That is a different brief. Can we spend the rest of this session on that instead of on these?" Clients respond to this far better than designers expect. It is the single most credibility-building thing you can do in a review, and the alternative is delivering something correct for a problem nobody has.
The thread running through all five is the same: return to the criteria, make trades visible, and keep the decision with the person whose decision it is. Almost every difficult review is a review where one of those three things quietly stopped happening.
Opening with the work. The single most common and most costly error.
Asking "what do you think?" An invitation to unstructured taste.
Presenting concepts you do not believe in. They get picked.
Showing work with no context. Abstract presentation produces abstract reactions.
Presenting to the wrong room. If the decision-maker is not present, you are running a rehearsal that will be relayed inaccurately by someone else. Confirm who decides before you book it.
Defending rather than listening. Argument in the room reads as fragility. Ask questions, take the note, come back with a considered response.
Merging the decision meeting with the refinement meeting. Produces hybrids.
Presenting design concepts well is mostly about what happens before the first image appears. Restate the brief in the client's language, agree the criteria you will be judged on, name each concept as a strategic direction, give the reasoning before the artifact, put the work in real context, make a recommendation, and close with a specific decision question. Then split the decision meeting from the refinement meeting.
Clients do not give bad feedback. They give the only kind of feedback the presentation made possible. Hand them taste and you will get taste, for as many rounds as the budget survives. Hand them criteria and reasoning, and you get judgment about their own business, which is the thing you hired them for when you took the brief.
Start with the brief and the success criteria before showing any work, so the client has a standard to judge against. Name each concept as a strategic direction, give the reasoning before revealing the artifact, then show the work in realistic context. Make a clear recommendation, and close by asking a specific decision question rather than "what do you think?"
Present one recommended direction when the brief is settled and the relationship supports conviction, since concentrating your effort on one idea produces better work. Present two or three when strategy is still open or several stakeholders need to feel part of a choice. If you show multiple, they must differ strategically rather than decoratively, and you must be willing to build any of them.
Agree the evaluation criteria out loud before showing any work, then route every response back through those criteria. Subjective feedback is usually a symptom of a client having been given nothing else to judge with. When a taste reaction does arrive, ask what specifically feels wrong, since there is frequently a real business constraint underneath it.
The restated brief in the client's own words, the agreed success criteria, a brief account of your process, then each concept as a named direction with its reasoning, the artifact, and realistic context applications. Finish with your recommendation, a specific decision question, and clear next steps with dates.
Present live over video wherever possible so you control the order and can respond to reactions in real time. If it has to be asynchronous, record a short walkthrough that enforces the sequence of reasoning before artifact, provide the static files beneath it, ask for feedback against the named criteria, and set a deadline. Avoid sending raw files ahead of the presentation.
Treat it as a brief problem rather than a design problem, and go back to the criteria. Usually one of three things is true: the brief was never truly agreed, the actual decision-maker was not in the earlier conversations, or there is an unstated constraint nobody mentioned. Ask what a successful version would need to do differently, and listen for the requirement that was never written down.
Explain that each direction is an argument rather than a set of parts, and that combining them usually produces something that argues for nothing. Then find the real motive: a request to merge is normally a signal that one element is solving a problem the preferred direction has not solved. Identify that element, and solve the underlying problem inside the chosen direction.
Show a brief summary of what you explored and why you set it aside, kept to about a minute. It establishes that the concepts are a considered selection rather than everything you produced. Showing rejected work in detail invites the client to resurrect it, which is rarely useful.
Use a linear deck such as Figma Slides, Keynote, or Pitch for the formal presentation, because controlling the order is the whole point. Use Figma or a prototype link when the work is interactive and the client is comfortable clicking through it. Use a visual canvas such as Storyflow or Milanote for the earlier stage, where the brief, the research, and the concepts sit together while you work out which directions are genuinely distinct.
Two rounds of revision on a chosen direction is the common standard, and the number matters far less than defining what a round is. Specify in the contract that a round means one consolidated set of feedback from the client, delivered together, and that contradictory feedback from different stakeholders must be resolved on their side before it reaches you.
Establish who holds the final decision before the meeting, and say so out loud at the start. Run all feedback through the agreed criteria so the discussion is about the standard rather than competing preferences. If the group cannot converge, do not attempt to resolve it in the room. Take the range of views away and return with a recommendation and your reasoning.
Say once, clearly and without drama, why you recommended differently, then commit fully to their choice and make it as good as it can be. Record the recommendation in your written follow-up so the reasoning exists on the record. Clients sometimes have context you do not, and the ones who do not will remember that you executed their decision properly.
Two is the standard that holds: one to choose a direction, one to refine it, with a third reserved for final polish rather than for reopening the decision. Write the number into the proposal, because the round count is a scope boundary and an unwritten boundary is not one. The revisions that destroy a project are almost never the third round; they are the round three that reopens the direction chosen in round one, which is a sign the decision step was skipped rather than a sign the client is difficult.
Yes, and the work of the presentation is part of what you are charging for rather than a free extra attached to the design. Studios that treat the presentation as unbilled overhead tend to under-prepare it, which costs them far more in revision rounds than the preparation would have. If a prospective client expects speculative concepts before any fee, that is a signal about how the rest of the engagement will go.
Encourage it, but shape it, because raw customer preference polling produces the least useful data in design. Do not ask customers which one they like. Ask them what each direction communicates, unprompted, and compare that against the criteria. "Which do you prefer" measures taste at scale, and taste at scale is still taste. "What kind of company does this look like to you" measures whether the strategy is landing, which is the thing you actually need to know.
Record the walkthrough rather than sending the deck, and keep it under eight minutes. Enforce the same order the live presentation would: problem, criteria, then each concept as argument before artifact. Ask for written feedback against the numbered criteria with a deadline, then book a shorter live call after their notes arrive rather than before. Reversing that order (call first, notes later) means you spend the call explaining what they have not yet read.
Almost never for a decision meeting, and the exception is not really an exception: early exploratory sessions where the explicit purpose is to map a territory rather than choose from it. Say that out loud when you do it, because a client who thinks they are choosing from eight options will choose, and you will have committed to whichever one happened to catch their eye. Exploration and decision are different meetings with different rules, and the trouble starts when one is mistaken for the other.
Every Storyflow board starts from real structure and an AI that reads the whole canvas. Open one of these templates and make it yours.
A visual AI workspace where every feature lives inside one canvas. No tab-switching, no context lost.
Build your entire board from a single message
Type what you need in the AI chat at the bottom of your canvas. The AI adds cards, headings, and structure directly onto your board.
Use expert frameworks as AI context
Type @ in the AI chat and choose any Tactic. The AI tailors every response to that framework instead of giving generic advice.
Turn your board into a mind map in seconds
Ask the AI to restructure your canvas as a mindmap. It connects your ideas into a visual hierarchy so you can see how everything relates.
Storyflow actually began as a personal tool while working on creative and research projects.
We kept running into the same problem: ideas were scattered everywhere: notes, documents, and whiteboards.
Nothing helped us see how everything connected.
So we started building a workspace designed around how ideas actually grow.
→ Read how Storyflow was created
Justkay
Documentary Filmmaker & Founder at Storyflow
Published: 2026-07-26
Transform your creative workflow with AI-powered tools. Generate ideas, create content, and boost your productivity in minutes instead of hours.